My Books at Amazon

Passengers to Sentience (110,000 words, 326 pages, first Passengers novel)
A cyber detective succeeds in his latest drugs bust and meets the girl of his dreams on body-swap vacation but then loses everything when kidnapped for disposable labour in a deadly desert mine. His girl has suffered the same fate and they risk all to get away. Just when they think they've made it, they find the miners' bodies are possessed by alien hosts and they have to fight again for freedom. 

Passengers to Zeta Nine (102,000 words, second Passengers novel)
Raife and Doctor Nancy Zing’s electronic DNA records and mind patterns have been travelling for one hundred and twenty years. They will be the first humans to see Zeta Nine, a beautiful Earth-class planet covered in lush vegetation, warm seas and having an apparent absence of predators. Everything looks perfect but is it too good to be true?
Follow the pioneers’ journey as they strive to maintain their colony. Together they battle against unseen dangers, explore a forest canopy which conceals an ancient mystery, and discover a cache of curious metallic objects.

Passengers: Revelations (115,000 words, third Passengers novel)
In this third book, characters from the first two Passengers novels are brought together for further adventures.
With the news media in a frenzy imagining man-eating aliens, Ben and Lori need all the help they can get in breaking the news that an alien race had been found. Meanwhile, doing penance for their previous misdeeds, Symch and Goster have a shock in store for their jailers. Spider technology is licensed for industrial use but at a price, and old foes reappear to do no-one any good but themselves. Raife and Nancy find their semi-tropical city to be more of a handful than they anticipated with dangers of its own, and their science teams struggle to make progress with the crashed ship left behind by the long-vanished Zetans.

The First Completely Electronic Robot and Science Fiction Limerick Book
Is it possible to tell a tall tale in as few as thirty words? That would require a limerick, a five-line rhyming cartoon in words. In this case fifty tiny capsule science fiction stories to make you smile.
A hot little androidal miss
Who jets off her steam with a hiss
Is made out of junk
And is very steam punk
So she’s much too risky to kiss

Ms Fixit (450 words, flash fiction)
Bernice is a computer data technician. Every day she services communications networks, both commercial and domestic. Trouble-shooting is her speciality. One morning on a routine job in the house of an officious client, events take an unexpected turn. A very short, free SF flash fiction story in less than 500 words.

Spirit in the Circuits (ghost, mild horror anthology)
A collection of six ghost and horror stories engineered for the information age: a computer simulation has a visitor, a killer App does just that, a cloud sucks the fun out of all of us, a dead phone rings, a lucky day is anything but, and a computer repair technician joins the fight to defeat alien hordes. The first five are completely new stories; the sixth is an extended version of a previously published flash fiction story.
(14,300 words plus samples of other stories, total more than 18,000 words)

Flight 1401: A Science Fiction Anthology
A collection of contemporary and near future science fiction short stories: a young man is faced with deadly danger in a post-apocalyptic wasteland; a child finds a cache of century-old 'buried treasure'; a dying father reveals a secret world to his son; on a plane trip from NY to London, a youth's computer tablet is more capable than he anticipated; and the pressure to find new sources of fossil fuels leads to an ominous discovery.

British Zombie Breakout: Parts One to Three

Part One
The authorities should have been more careful after the first zombie breakout infected half of England and disrupted lives right across the country. Unfortunately, either someone got careless, again, or the disease was far more virulent than anyone expected. The remote fishing village of Kilkorne with its picturesque castle and harbour was the last place to expect an attack, despite its proximity to the experimental facility where the disease was invented. Once the second outbreak had been officially announced by the Ministry, anyone resisting capture was to be shot as being infected with zombieism. Alternatively you could surrender and be kept in a quarantine camp, where last time the survival rate was zero.
Refusing to accept either option, five teenagers and five adults separately begin journeys from opposite sides of the village. They attempt to stay one step ahead of an insane horde of highly infectious, half dead creatures, the army's orders to shoot on sight, and the Ministry's instructions to burn down the village. Furthermore, the endeavour was not exactly helped by a suspected case of haunting.

Part Two
British Zombie Breakout Part 2: Escape From Kilkorne. Zombies are still on the rampage, killing and infecting anyone in their path. A close-knit band of ten uninfected fugitives must prove they are clean by escaping the stricken village where they are trapped by the army. A quarantine cordon surrounds the whole area, with an entire army camp between the village and freedom.
What chance of survival do the fugitives have while zombies are still at large in the English countryside and when a corrupt politician and the Chief Scientist at the Breathdeep Biological Research Facility are intent on their capture, dead or alive? Who will prove to be the more ingenious, the authorities, the fugitives or the zombies?

Part Three
Zombies Go Global. The Minister's plots deepen, the virus goes awol, and Alex and Steve are on the run again. Where will zombies turn up next and can they be stopped from infecting the world? Will Rachel ever appear on TV or will Steve beat her to it? All this and more in the third and final epidemic.

The Old Store: A Science Fiction Anthology
 A collection of twenty-six themed episodes set in a post-apocalyptic future, where the population of several continents has been ravaged by a flu-like pandemic. A close-knit group of genetically immune men, women and children battle to survive attacks by marauders. The Families attempt to use their ingenuity and disparate skills to evade discovery and establish a viable, self-sustaining community, only to find it falls under attack by armed gangs.

There are twenty-three named characters. See how Jed, Sylvie, Brian, Jaide and their families tangle with gang members Snake, Rat, Stink and Grease. Discover the roles played by the spirited Nina, airport guy Graham, and the biker horde.
54,000 words (equivalent to 74 paperback pages).

Phades ~ Lost Souls (short story)
A global network of quantum generators has been activated but instead of providing universal power, black tentacles of quantum fog drag Stacey and her colleagues through a rift in space time. Out of phase, they drift helplessly. Then the phantoms appear. Are they the dead returning or the living trapped in the wrong dimension?
(1,600 words, short version of Phantoms of the Quantum Rift)
Phantoms of the Quantum Rift (short story)
A global network of quantum generators is activated but instead of providing universal power, black tentacles of quantum fog drag individuals through a rift in space time. Then the phantoms appear. Are they the dead returning or the living trapped in the wrong dimension? Dave tries to put things right but he has troubles of his own: his wife is missing. Long version of 'Phades - Lost Souls'.
 (12,000 words in 15 chapters)

Junker's Moon Scrap, Salvage and Servicing Company had never been attacked before but that didn't mean its base of operations was unprepared. Marshall Brion began the day with no idea that within a few hours he would need all the concentrated expertise of three generations of Brions. Space pirates were inbound to the station. They were something to be feared but also to be repelled at all costs.

Junker's Moon Scrap, Salvage and Servicing Company had a surge in popularity following the capture of notorious space pirate Dirk Knight. First there was the question of what to do with Knight's ship which contained an arsenal of weapons all of its own. What Marshall, proprietor of Junker's Moon had not bargained for though was the thirst for revenge and ferocity of Dirk's wife, Vanessa Longtail.

Book 3: Junker's Moon Scrap, Salvage and Servicing Company is in a state of turmoil and uncertainty, following the grievous wounding of its proprietor, Marshall. He hovers close to death having been stabbed by Vanessa Longtail, the notoriously vengeful wife of space pirate Dirk Knight. Finding she had not succeeded in murdering Marshall, as had been her intention, she returns to finish the job.